City of Seug

Haima

The eastern seat of the northern border, held by a Highlord.

City Record

Haima

Seat of a northern border county, toward the Pyth Sea.

Realm
Seug
Location
Northeastern Seug, inland of the Pyth Sea coast
Held By
A Highlord, noble-born
Brother City
Darmaine, to the west

Haima is a northern border city and the seat of the county around it, set inland of the Pyth Sea coast with forest at its back. It is held by a Highlord: noble blood, and so eligible in law for the King-Priest's chair.

It is a fine city. Colonnaded streets, domed halls, terraces and gardens, all in pale warm stone. Like Darmaine, it lives on a hard border without looking like it.

Geography

Placement

Forest to the west, the coast to the east, and the Burnt to the northwest.

Northeastern Seug. West of Haima, broad forest runs toward Darmaine and the lake country. East, the land falls toward the Pyth Sea coast and its offshore islands.

Northwest, between Haima and the God's Home Mountains, lies the Burnt. The road north crosses it, or goes a long way around.

The City

How It Is Built

Colonnades, domes, and terraces, built to be looked at.

The Colonnades

Long covered walks of columns line Haima's main streets: shade in the gold half-year, shelter in the wet. Most of the city's life happens under them.

A long street lined with covered colonnades of pale stone columns, people walking in their shade, domed roofs beyond
The Colonnadescovered walks along the main streets
The Highlord's Seat

A palace of terraces and domes on the city's height. A Highlord in Seug is always being weighed for the throne, so the seat is built to be seen.

A terraced palace with domes and columned facades on a rise above a pale stone city, gardens on the terraces
The Highlord's Seatterraces and domes on the height
The North Road

The paved road out of the north gate toward God's Home. It starts out as fine as any road in Seug, through farmland and forest. Nearly a hundred miles north it reaches the Burnt, and from there to the mountains it runs through ash and dead trees. Few travelers take it that far.

The old road north running through charred land and dead trees under low gray clouds
The North Roadnearly a hundred miles north, where it enters the Burnt
The Northern Border

Brothers in Arms

Two northern border cities that have always stood together.

Darmaine and Haima sit side by side on Seug's northern border, and they have always been friends. When war came from the north, it reached them first. They have bled on the same fields, buried their dead in the same seasons, and kept faith with each other through every reign since.

Haima's Highlord is noble-born. Darmaine is held by an Overlord, common-born. In most of Seug that difference is a ladder and a knife. Between these two cities it has never mattered.

They are not a people apart. They vote, trade, marry, and send their sons and daughters across Seug like the rest of the realm. Their bond with each other is simply older and deeper than their bond with anyone else.

Rule

People and Power

A noble seat, and so a watched one.

A Highlord holds Haima. Noble blood keeps the King-Priest's chair open to whoever sits here, and in Seug that makes the house a target: seers hired, rivals counting, bloodlines tracked. Haima's answer has always been Darmaine. A Highlord with Darmaine's Overlord at the shoulder is much harder to stand alone.

To the North

The Burnt

A scar from the Fire Rains that has never healed.

Charred land to the horizon under low gray clouds, half-burnt trees and a dry riverbed
The Burntcharred land for as far as the eye can see

Northwest of Haima, between the city and the God's Home Mountains, lies the Burnt: a burn scar more than a hundred miles long, left by the Fire Rains in one of the most destructive battles of the old war with Voir. Nearly nine thousand years later it is still burnt and charred for as far as the eye can see, under a gray and unnatural cloud cover that never lifts. It sits across the main road between the northern border and the God's Home Mountains, and almost no one takes that road. The Burnt is said to be possessed, or haunted, and it is avoided whenever there is any other way.

Every child on the northern border grows up knowing it is there, and it is a constant reminder of what Voir was willing to do. More on the Burnt.

For the Table

Table Use

Ways to put Haima in front of the players.

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